![]() You can thus find details in this topic about subtilities of the game, or how a feature of HW works, or how to do some precise thing. Different people asked for help at different points and I always tried to give a complete answer. This topic is now more than 30 pages long. It modifies a wide variety of things in the game but mostly focus on the abilities and the gameplay in battles.Īlso, you can find here different tiny mods I made over the years.Īlso, for the Steam version of the game, make sure to install the Memoria Engine mod and check out its mod catalog. Alternate Fantasy (PSX/PC): My own mod.From reworking in-depth some aspects of the battle system to adding extra scenes and boss fights, passing through changing Tetra Master into Triple Triad, it completly changes the experience of the game. Trance Seek (PC): A very advanced and ambitious gameplay mod made by DV.Hades Workshop was used to extract the field backgrounds from the PSX version and re-import them in the PC version after all the work done on them. Moguri Mod (PC): A huge collaborative work, made by Ze_PilOt and Snouz amongst other people.David Bowie Edition (PC): A mod made by Clem Fandango.There is also a Highres Texture mod, applying the same process to the other textures of the game. HD Background (PC): This mod made by Fraggoso for the Steam version of the game improves the backgrounds on the field and make it fit more with the upscale of the characters.Vir also made a Fixed Stats Mod which removes the primary stat variations from games to games and have a normalized stat progression. It removes the forced exp battle so a true lvl 1 game can be made. FF9.2.2 (PSX/PC): A mod made by Vir to improve the Perfect Stats challenge balancing.It also changes the way you synthesize it (it's made in the Black Mage Village in disc 4). It allows Steiner to use the allmighty Save The Queen. Save The Queen (PSX): A mod made by ThisGuyAreSick2.It also allows Steiner to equip the Save of the Queen in the end-game. If you think that the boss battles end too quickly or if you never saw the use of the ethers/elixirs, this mod is a way to go. The gameplay itself is preserved, so it really is an increase of difficulty for an augmented playthrough. Difficulty Tweak (PSX/PC): Made by Iamthehorker, this mod increases the MP cost of the abilities and make the battles tougher. ![]() Go see their description for more detailed informations. Here are some of the mods that were made using this tool by various people. Please tell me if you get any suggestion/bug report/feedback to share. ![]() The launcher image on has been drawn by Maxa'. Other than that, LandonRay and Zande made quite an useful work in data finding, Zidane_2 wrote most of the other tools about FFIX before me. I made the program, obviously, but I got helped a lot by your wiki ( ) for cluster datas format of the PSX version and by occasionally. When using Hades Workshop with Memoria installed, mods are exported directly as mod folders for that can be identified and enabled by Memoria's mod manager. ![]() Since the version 0.41, Hades Workshop is compatible with Albeoris's Memoria Engine Modification tool for the Steam version of the game. It may be a good idea to have a look at the help (F2). Works under Windows only (you may recompile the source code I redistribute or use wine under linux). Includes a game Randomizer (more infos here). Backgrounds (view only in PSX, view/replace in Steam), Model exporting/importing (exporting Battle Scenes only for PSX, more for Steam), Supporting abilities the party can use, Can mod Final Fantasy IX PSX files, in. Quite a big project and I don't know if I will ever decide when it's finished It is aiming to allow to edit most of Final Fantasy IX's content. I'm working on a Final Fantasy IX modding tool called Hades Workshop.
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